Vault ID photo. Look how glad she was to be leaving the
vault. “What? You want me to leave my warm, safe bed and go out
into a hostile environment where even the plants and air want to kill
me?” She was so happy. She hasn't changed much in appearance. Sure
she's tried a few different hairstyles and she got a good ol' forced
smile scar, but otherwise she's always been the same. Just wish
they'd add in more hairstyles that were practical and not goofy.
First base camp built just north of the vault along the
road. It didn't consist of much. A couple squares with just enough
space to have a bed, stash, chair, and a ski resort poster. The
posters become something I generally always put by my bed now
whenever constructing new camps. Outside a cooking station and a few
plants with a single turret. It wasn't the best, but it worked for
what it needed to be.
I built another camp following this one a little west of
the Tyler County fairground. Unfortunately, I don't have a photo of
it but it was a bitch to access, if I remember, as it was built along
the hillside in a forest so the stairs had to be jumped onto and
there was a tree in the way. Incredibly frustrating but a bit bigger
as it had more work benches inside and what not.
Inside the bedroom of my third camp, which was east of
Point Pleasant right along the mountainside. This is the first one
that I purposely went out to find a good spot for. My requisite at
the time was that it just be nice. At first the camp was fairly small
with everything all over the place. There was one main building with
the bed and whatnot, there was the deck with the work benches, and a
small hut covering the generator for the water purifier. Gradually,
everything came together inside one large building and a second floor
was added. When vendor stations came online I tried my best to add
them in but the only space available had a tree in front of the
stairs making it a huge inconvenience for anyone wanting access,
myself included. Not that it mattered, didn't really have anything to
sell anyway. In this one I was just playing with the filter. Also got
the prisoner collar as soon as I knew it was out there and haven't
taken it off since.
I'm not a fan of multi player games and even if I'm
thrust into the world of them I try and play them alone as often as
possible. It's caused me to run from overwhelming odds and such. The
case of first trying to get my collar was definitely one of them. For
those wondering, I found mine at the jail. You go in the front
entrance and then round the corner into the first room. They're right
there on the desk. My first venture in, however, I went right into
the jail proper after narrowly getting away from super mutants on the
outside. Inside things were simple, nothing to really worry about.
Sure there was a ghoul every now and then but things were safe. Until
I went in deeper and found out what a labyrinth the place was. Soon,
ghouls were rushing me from every corner and chasing me down through
the corridors. I would have to jump barricades just for the time to
activate a stimpack or radaway. Eventually I made it out but there
were still super mutants and the ghouls had followed me. Thankfully
so as they and the super mutants engaged one another allowing me to
get away and into my power armor frame so I could fast travel away,
given I was over encumbered with no time to really deligate what I
was taking with me. In that instance I didn't even get the collar and
had to go back when I found out the easier path.
There are definitely dark elements within this game, you
just have to go out and find them. Or, in some cases, find the
perfect way to look at them. I know there are those out in the world
who have roleplayed themselves a perfect story for their character.
Traders, medics, even a bartendar. Most of these are told through
their camps as I've seen a variety of types. One of my favorites
being someone who turned their camp into a saloon with a variety of
shops and I felt compelled to purchase something because I just loved
the design of the camp so much. I wound up buying plans for deck
chairs and the better thing is as I was leaving he chased after just
to wave. I've waved at a variety of people in the game and have
shared a few hearts. I've left things in train stations and outside
vault 76. Todd Howard said that they were surprised that in a post
apocalyptic world where players were free to do what they wanted,
they were waving and helping one another out. The story of Fallout 76
is a bland one, the gameplay is no different than Fallout 4, which is
rally only an upgrade from both Fallout 3 and New Vegas, the atomic
shop is a festering ground of greed and corruption slowly spilling
over, so why do I keep coming back? Because sometimes it's nice even
when in a world with hardly any future you can still get a wave or a
heart.
I suck at battle royal modes, just going to put that out
there. I suck at competitive games and for me, whenever I venture
into that world, I don't ask “How many will I kill?” it's more
“how long until I die”. I did get one kill and I was rather proud
of that.
So I was saying earlier about characters and their
stories. My character really has none. She's just someone who wants
to run around and explore. Find out what happened and wave at people.
She has no love for any of the mentioned factions and in the coming
Wastelanders DLC I've no clue where she's going to side. Typically I
side with raiders in other games, but...we'll see. I also forgot she
still had leg armor on there.
I think some of my favorite photos are the atmospheric
ones. The ones where the world around tells more of the story than
what my character is doing in them or rather she reacts to the world.
Photos that, unless you were there, can tell a story that far exceeds
the actual definition of the image itself.
Because...yep.
At times I will often walk around my surroundings and
wonder how they would fair in a post apocalyptic environment. What
would still be standing, where would be the best places to go. In
these games you're often given a whole lot of nothing and then
something and sometimes you ask yourself “Why was this spared? How
could something as flimsy as a rollercoaster be standing when entire
buildings would crumble”. It's difficult to tell but, at times, fun
to imagine.
Some of these photos, like the atmospheric ones, were
difficult to acquire. Simply for the sake I didn't want people to
know I was taking them or someone just wouldn't stand still. I must
have followed Graham for ten minutes or so just to get the two of us
facing the same way for a photo. This was after the Meat Week event
though even then he has a habit to wander around.
My fourth camp came in the Toxic Valley. It was another
location I hand picked for its view. The only downside to it was that
loading in placed me a few cliff ledges down meaning I would have to
climb all the way back up just to access my camp proper. This is also
the first camp where I took the time to design out a place for
visitors. It's a small shack with four squares. Inside is a couch,
two radios each representing one of the two stations in the game, the
vendor spot, a punch bowl, bed, and a guitar as well as a friendly
companion in the form of a hedge cat. I wanted the place to be
comfortable for those coming in. A place where you could do most
everything you'd want to achieve. Perhaps in my sixth camp I'll build
a bar.
I really tried to get the camera outside the cage. The
game wouldn't let me. So take a seat inside this raider cage with my
character.
The sixth camp is at the corner of the Ash Heap and the
first camp I built for its position by water. I figured it was about
time I did just that. It spawns me into the water, which means I run
the risk of starting a game with a disease, but otherwise it's a good
camp and the one I'm currently using. One of the interesting things
about it, at least I find, is the pack of lawn flamingos there with
the sign “PAM” by them. I also have a brahmin, so I'm sure any
visitors might think it's just its name, but in fact a group of
flamingos is called a “pam”. So...figured I'd answer the
question.
Surprisingly, this photo wasn't that hard to accomplish.
I thought I'd have to struggle with the settings and position
but...nope. Only once did I have to do that. If there's one detail
about my character, it's the same detail that is present with the
Minuteman character I have set for Fallout 4, obviously. It's that
they both adore the Nuka Girl character.
Something I've steadily begun to do is find the vaults.
There are still two that elude me but I'll get to them. Once I'm of
level.
As for my overall thoughts on the game, I think I've
left enough here. I'm not going to bore anyone with a review because
I don't think anyone would really care to hear what I think of
something like this. By this point it's not going to change any
opinions one way or another. That's all. Frankly, in this, I just
wanted to share my photos, It's a silly mode for such a game genre,
but the addition that these are rotated into your loading screens is
a nice touch. It reminds you of any moments you might have had.
Friends you've made, enemies you've conquered, moments you've
experienced. So I'm glad that it's there and perhaps even moreso
pleased that it's optional. That's really about it.
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